Kingdom Come: Deliverance
I finally played
Kingdom Come: Deliverance earlier this year. I’d wanted to for ages, but the real push was seeing how much praise
KCD2 was getting. It looks like exactly my sort of game, and I didn’t want to jump into the sequel without playing the original first.
On paper, this was always going to appeal to me. A medieval RPG that leans hard into realism and simulation rather than power fantasy is a brave choice, and a very niche one. I love fantasy games, always have, but this felt like something different. Warhorse committing fully to a grounded, historically focused experience rather than hedging their bets is bold, especially for a first major project.
The setting helped too. Medieval Bohemia a period and place most people simply do not read or learn much about at all. My medieval knowledge mostly lives around Britain, France, and the broader Holy Roman Empire, so spending time in 15th-century Bohemia felt genuinely fresh and interesting, and I have gone on to watch documentaries and read more into the period off the back of the game.
I’ll be honest though. My first five or six hours were not great.
Some of that was on me. I started with the
A Woman’s Lot DLC, which in hindsight was a terrible idea. You get dropped into another character with no context, before you’ve had a chance to connect with Henry or the world. Mechanically, it was rough too. Getting stuck on terrain, awkward interactions, and a lot of jank. You can feel the ambition everywhere, and you can also feel the limitations of a small team. Even basic systems like picking flowers for herbalism felt fiddly and irritating at first.
There were moments where I genuinely considered uninstalling it and moving on. I remember thinking whether I really wanted to commit dozens of hours to a game that was already frustrating me.
Then I finished the DLC, returned to Henry, reached the first castle, and things finally clicked.
The world opened up. I started learning skills properly, taking on quests, and roaming the countryside. At some point, I realised I’d spent hours just hunting, exploring, and doing small side activities without even noticing the time passing. I installed a couple of light mods to smooth off the roughest edges, and from that point on the game completely had me.
Yes, it’s janky. Yes, some of the realism slows things down. But if you meet the game on its own terms, there’s something really special here.
Henry works so well because he starts as a complete nobody who can barely swing a sword. Watching his abilities improve, both mechanically and narratively, is incredibly satisfying. The characters are grounded, the quests are well written, the historical accuracy is off the charts, and the world does an excellent job of making you feel like you are actually moving through a real place rather than a gamey theme park approximation of one.
I ended up putting around 125 hours into it and loved it. It’s one of the most immersive, historically grounded RPGs there is, and a rare example of a game that commits fully to its vision rather than sanding it down for mass appeal.
I actually finished it at the beginning of October, but life took a fairly annoying detour, so I’m only just getting around to writing this up for my completed games thread now.
Also, it has Brian Blessed in it. That alone earns points.
Rough start aside, I’m very glad I stuck with it, and I’m genuinely excited to see what they do with the sequel.