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Also, this entire shot is CGI and made by the legend that is Tobias Richter (he previously made a model of the new Enterprise and knocked out some images that looked nicer than ILM's).
Is that really from the new version? The neck does look very weird... like it has 10 times too many windows. And I don't know why they'd change the beam so it comes from the phasers instead of the secondary deflector array (yes, I'm aware how this sounds), when either option serves just fine as a method of energy transfer. The deflector basically sends out a beam of invisible energy at all times anyway.
The thing about the CG battle scenes is that they would've been rendered in standard definition and the original files would most likely have been lost by now (Paramount had whole warehouses full of the props going all the way back to TOS, but when it came to the digital assets they were very careless). So they'd either be shown in standard def but upscaled (they're doing that with 3 seconds of footage they couldn't find from Sins of the Father), or they'll remake them entirely.
The upshot of remaking the battles is that they'd look at least as good as this trailer, again made by Tobias Richter.
Same here. Although more unusual is that I'm looking forward to watching Encounter at Farpoint. I think I've only seen it twice, and the second time confirmed that it was awful. It'll be interesting to see how much of that is down to the picture quality, and how much is down to Troi sensing SO MUCH EMOTION.
I don't like the improved transporter beam, it's too hot.
I've had to endlessly adjust my LCD TV controls since I got HD cable, because people no longer follow any rules of acceptable brightness/contrast when producing in HD. Just because you CAN blind me with white-hot flashes and dark objects on a binding white background, doesn't mean you should. Also, HD doesn't mean it's suddenly OK turn up the color saturation to max. Imagine if HD was around in the 80s with all those pastels -- WE'D ALL BE DEAD.