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Strange New Worlds season 2

Pretty fun opener. At first I thought it was weird not to have Pike appear much at all, but Spock carried the episode well. The Klingon drinking scene was the kind of Star Trek I enjoy and it's great they had proper looking Klingons with facial expressions

M'Benga and Chapel beating the shit out of Klingons on venom went on WAY too long though. Like if they just did it as a desperate thing to escape and just barely squeezed past some Klingons it would have been fine, but as it is we have to wonder why all Starfleet personnel aren't constantly popping space roids to fight Klingons if they apparently didn't even suffer any ill effects.

Carol Kane sounded like she should have been in What We Do In The Shadows. But I am interested in what her character is.
 
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Very nice start to s2. Interesting that they kind of shooed Pike off the stage this ep and did some world building with the rest of the cast where everyone got something to do. And it was fun!

Ethan Peck has really come into his own as Spock. The whole Chapel/M'Benga thing with them being Klingon War vets was unexpected and came out of left field but makes sense. La'an is great as usual. ENSIGN Uhura, love this version of the character. Ortegas, very competent and funny. Hell, even navigator Jenna Mitchell got a fair amount of screentime. And let's not forget new addition Carol Kane as Commander Pelia, she was amazing, looking forward to more of that.

Anywho, it's a great cast and they all have great chemistry together and the show is unburdened by the whole big long story arc of OMG THE UNIVERSE IS GONNA EXPLODE IF WE DON'T SAVE IT trope most of the other NuTrek shows suffer from. With this episodic format they can pretty much do anything they want, and I appreciate it.
 
I was not won over by S1 (which I attribute to my weariness of all things NuTrek and general glumness at the time), but the praise and near-universal acclaim the show enjoyed was irritating. Let me in on some Trek I like, already! Was I being too cynical for my own good? Was my unfavorable opinion of everything else NuTrek coloring my perceptions? Probably.

After the half-baked nonsense of Picard S3 and with SNW S2 on the horizon, I decided to approach this season with a fresh mindset - don’t bring in any baggage or hold it up to any vague, preconceived notion of the Trek I think I want. Basically, start again from zero and give it a fair go. If I like it - cool. If not - whatever.

And I really enjoyed it. It seemed a lot more assured. I love that this is an honest-to-God ensemble (with nary a mystery box in sight). I caught myself smiling several times. Compared to what we were more recently served up, this felt so much more authentic and well-realized. There is charisma and chemistry and goodness – Peck. He’s fantastic. I don’t look at him and see a pretender to Nimoy – he is making this character his own.

I might be “getting it”. It's not a 5 / 5; there were one or two things I could have done without (the magic serum fight sequence), but it was incredibly refreshing, 4 / 5, I think.
 
wow your heart grew three sizes

Well... shit.

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Yeah, it's... it's okay. And if they go where I think they're going, setting up a season-long or even multi-season "Gorn War" arc a la DS9's "Dominion War" arc -- and if they can pull that off -- it could be better than okay; it has the potential to be genuinely great.

As for Peck as Spock, I agree. While not trying to copy Nimoy, he's still portraying a Spock that could very believably mature into Nimoy's portrayal.

The "stealing the Enterprise" thing seemed very :gagh: and the idea of medical personnel just carrying around a "Captain America For 5 Minutes" serum felt more than a little contrived. And I'm very far past done with the "quippy" and "quirky" thing. This isn't the MCU, kids; we don't need the "So what's your... Thing(tm)?!" crap. But... at the same time... the good moments outweighed the silly contrivances. On balance, this show is casting a pretty large shadow of potential.
 
Well... shit.
fr though, the vibes of this season aren't really different from the last one! The things you say you like about this ep, last season had. You might rewatch, say, Spock Amok, and find that you actually like it if you're coming into it *wanting* to like it.

I went through something similar with Andor last year. I watched the first three episodes and was incredibly "meh" on them, but then around episode 5-7 the show really clicked with me, and when I went back and rewatched eps 1-3 I found a whole lot to like. But the first time I watched them, I didn't *trust* the show enough to like it!
 
This was a great start to the season, and I echo everyone else's praise here. I thoroughly enjoyed S1 of SNW, albeit with some minor gripes, and I feel the same way about this opener. Unlike with Picard, where they kept repeatedly veering off into areas that would legitimately enrage me, this show is staying well away from that type of nonsense. Yeah, the serum superhero battle was pretty dumb, but then we got some great character building with M'Benga and Chapel that more than made up for it.

Where Picard was relentless in just being an incoherent spectacle with nothing but pure nostalgia bait holding up the foundations, Strange New Worlds has already made me care more about these characters than I did about the TNG crew (in their current incarnation) as portrayed in Picard. That's a tip of the hat to this show and a palm to the face of Picard, simulataneously, really.

Ethan Peck. Hmm. I wasn't sold on him in Season 1, but he got me here. He's really good, and this was a great starring vehicle for him. It was a surprising choice to not feature Pike except for the intro, to the point where I was wondering if he had a film he was shooting or something, but perhaps it was a conscious choice to give Spock a more center stage role (everyone is already sold on Ansons performance as Pike), and as a result, Ethan Peck had a big out of the gate chance to really sell the audience again on his version of Spock that does differ considerably (probably wisely) from Nimoy's original portrayal while remaining familiar. If that was the intention, it worked on me.

So yeah, I enjoyed it. Gripes? A few. The serum fight, as I mentioned, and Enterprise navigating through the asteroid field like it was the Millennium Falcon, I could have done less with. Yeah, it looks cool, but it loses some of the heft and gravitas of the ship when you have it zipping around and doing barrel rolls.

I loved the updated D-7 cruiser design, and I hope this underlines that we're NEVER going to see those Klingons from STD again.


Mmmm... GOOD STAR TREK IN 2023?!
 


they're making an official star trek stellaris...

Already exists as a mod in Stellaris itself and its wildly detailed.

https://steamcommunity.com/sharedfiles/filedetails/?id=1886496498

Description
New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV series in development.

Note
A Steam Workshop bug incorrectly states the size of this mod. It is in fact 6gb+.

Languages:
Translation ongoing - see discussions for information on how to contribute



Major Features
Ships:
Over 800 unique ship sizes and 2,000 ship sections across nearly 90 graphical cultures. Classic designs from Starfleet, the Klingons, Dominion and others sit alongside full shipsets for races such as the Zahl, Ba'ul, Husnock, Karemma, Nyberrite Alliance, Interstellar Concordium, Kreetassan, Nygean, Na'kuhl Protectorate, Vaadwaur Supremacy and many others.

Species:
Over 160 unique species with unique clothing options. From all the classic races such as the Romulans, Klingons, Cardassians and Borg, through to even the more obscure members of the Star Trek Galaxy, such as the Troyans, Paradans, Kzinti, Grazerites, Amaralans, Kessok and more.

Events:
Many hundreds of events, anomalies, dig sites and crisis chains. Including:
  • Borg Invasion crisis.
  • Dominion Invasion crisis.
  • Mirror Universe Invasion crisis.
  • Prime Universe infiltration crisis.
  • Unity Device crisis.
  • Fluidic Space crisis.
  • Andromedan Invasion crisis.
  • Sphere Builder crisis.
  • Rightful Heir, Gambit, Altamid, Romulan Drone Ship, Skorr and many other mid-game event chains.
  • Anomalies from every Trek series, such as Lower Deck's Sentient Cave, The Original Series' Space Seed, Next Generation's Power Play, Deep Space Nine's Meridian, and many, many more.

Mechanics and Features:
Institutions and Agencies allowing for players to set policies and interact with parts of their empire. Including:
  • Science Directorate - make choices about the kinds of technology that are made available to research.
  • Iconography and Design Bureau - set the uniforms your empire's leaders wear.
  • Naval Museum - retire and re-activate older ship designs.
  • Temporal Benefactor - engage in the Temporal Cold War to acquire unique rewards.
  • Federation Council - oversee the application of new members to the Federation, and promote peace in the quadrant.
  • Klingon Council - interact with the various Great Houses that make up the Klingon Empire.
  • Trill Symbiosis Commission - assign symbionts to aspiring candidates.
  • And many more!

Exploration Clusters allow for exploration to continue into the late-game and beyond.

Improvements to the terraforming system, allowing players multiple methods of increasing or reducing heat, atmosphere etc. in order to make a planet more suitable for their needs.

Multiple maps available, including three sizes of full galaxy map, quadrant-specific maps, and a Starfleet Battles inspired multiplayer-friendly map.

Many new Megastructures added, including Subspace Relays, Fleet Yards and Trading Stations which allow for the purchase of ships, trade goods, relics and rumours and intelligence.

Technology, Economy and Empire Setup:
Revamped and optimised technology tree. Improvements in behind-the-scenes categorisation and structure enable a number of mechanics and systems that would otherwise be impossible.

Streamlined economic system eliminates much late-game slowdown without compromising on key systems.

Improved empire and government setup, allowing players to better customise their empires during gameplay, and removing many hyper-specific restrictions on civics, traits etc.

For players with the First Contact DLC, cloaking will take advantage of the new active states and mechanics, but still provide the old in-combat advantages. For players without the DLC, cloaking will use the old STNC system with evasion and damage bonuses in-combat.
 
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